Alex Oyebade
I design fintech and learning products people fall for on the first tap, then keep coming back to.
Hey 👋 I heard you needed a product designer? You're in the right place.Delivered
Design that turns first-time users into churn stats regulars.
Selected work(04)
Four to start with, across fintech, payments and learning. Scroll the stack, then see every project.
bank78
A rebrand and redesign for a bank used by over a million Nigerians, made for up-and-about professionals.
View case studyVendStack
A personal banking app for Nigerians with global lives: naira and foreign balances, transfers home and abroad, and cards that work anywhere.
View case studyContentionary
A web app where schools, educational centres and creators share, sell and engage their students and subscribers.
View case studyFlow Finance
Earned wage access, cards, savings and bills, so a monthly pay cycle stops deciding when emergencies get handled.
View case studyPlayful explorations.
UI experiments, components and quick ideas, pinned from my Dribbble.
See all on Dribbble
Webapp Dashboard, Dark ModeDashboard
Hero SectionLanding
Chat Web UIWeb app
HealthTech B2C DashboardMobile
Hero Section UI DesignLanding
Cube Product Team Management DashboardDashboard
Edtech Mobile DashboardMobile
HealthTech Landing PageLanding
Joules Dashboard UIDashboard
Profile Card UIComponent
Gym WebsiteLanding
Secure Vault UI DesignFintech
One designer for the whole journey, from why to shipped.
Product strategy
Positioning, prioritisation and roadmaps grounded in what users actually need and what the business needs to grow.
UX & interaction
Flows that feel obvious on first use, from onboarding to the hundredth transaction.
UI & design systems
Polished mobile and web interfaces, plus component libraries engineers can build from without guesswork.
Brand identity
Identities like Pollen's, built to work as hard inside the app as they do on a billboard.
Four steps, no mystery.
- 01
Listen.
Stakeholder and user interviews, analytics and support tickets, to find where people get stuck.
- 02
Map.
Flows, information architecture and the riskiest assumptions, agreed with the team before any pixels.
- 03
Make.
Prototypes tested with real users, then UI and a design system the team can ship from.
- 04
Measure.
Launch, watch activation and retention, and keep sharpening whatever moves the numbers.
A people person who happens to push pixels.
I realised early that I love helping people see new perspectives and get unstuck. When I'm not designing, I'm in virtual and physical communities leading conversations on emotional intelligence for tech talent.
These days I'm based in Houston. Oh, and I take the best iPhone pictures, which probably explains the polaroids.






